![]() ![]() My general recommendation for power generation is to use the Bioreactor until you have the ability to create a Nuke Reactor, then just stick with those. To be fair, four Nukes is a bit overkill in terms of longevity (one would easily get me through the whole game), but I like to make certain that all of my machines won't run me dry. WFMs have a huge energy requirement, and Nukes are the only power source that can keep up with them. The water room, of course, is full of Water Filtration Machines, which are powered by four Nuclear Reactors. On the opposite side of the compartment is a either a Multipurpose Room or a T-Compartment that leads to a water room and nuclear reactor rooms. The compartment houses large lockers (usually four in total) to hold whatever resources I've collected for my current crafting project. My setup is usually a Scanner with a cylindrical compartment attached to it. I really don't want to manually keep up with making sure I have enough power all the time. Depending on location I sometimes use those power transmitter things to power bases from a long distance away from a thermal vent or sunlight. I usually rock thermal for power or tons of solar panels. In another direction off my multipurpose room I'll have have my scanner room.Īnd in the final direction off my central room I'll have a multipurpose room ranging in height for containment. In another direction off of my central unit I'll have my moon pool. Going off from my central chamber I'll have another multipurpose room as my growing chamber. Walls are lined with lockers each with a sign above stating what's what.īelow my central chamber via latter is my decorative bedroom. ![]() Center of the room is a latter going up.Ībove my central multipurpose room is my multipurpose room storage for materials. Multipurpose room as a central fabrication/crafting, battery recharging, radio, and storage for commonly used tools/equipment. And below that is the storage area for excess large animals. Below that is the auxiliary breeder tank for breeding large animals. first level is water purifiers, a desk for working, a counter with equipment, and a small aquarium. ![]() It houses a radio, chargers, medkit, fabricator, backup generator, and equipment locker, as well as lockers for excess resources. I also have a dedicated two story tank for breeding either reginald or oculus. Above that is my bedroom, with a bed, gaming desk, and a bench for reading stuff. I also added a bulkhead as a vault door.Ī two story ACU which is my "collection tank". It's a couple of connectors with over thirty wall lockers filled with resources. Then three side-by-side windows with a table, two chairs, and two plant pots with ferns.Ī vault for all my resources. A counter, coffee machine, and picture on another. ![]() Two vending machines and a trash can on one wall. The entrance at 140, -86, -397 is right above the Degasi Seabases.I always put a cafe in my bases. The second Degasi seabase can be found here. Spoiler alert: The following section contains story related material. Shale Outcrops and Magnetite can be found here, as well as various Large Resource Deposits. The most notable of these are the Crabsnakes residing in the Jellyshrooms, and the Oculus, both of which are found only in this biome. The cave system has two predatory species and two prey species. The Jellyshroom Cave is a large cavern characterized by a dense population of huge, translucent, purple Jellyshrooms, along with structures such as stalactites and stalagmites. The Seamoth Perimeter Defense System upgrade is also advisable, but not needed, due to the Crabsnakes’ tendency to ambush the player from the Jellyshrooms themselves.Įxploring the caves with the Prawn Suit is possible but challenging without the Grappling Arm and/or Jump Jet Upgrade to get back out of the caves. The area is explorable via the Seamoth, but it is dangerous to do so without a Seamoth Depth Module MK1 or higher due to the biome's depth. The Jellyshroom Cave is a cave system found below the Grassy Plateaus, Kelp Forest, and Safe Shallows.įour entrances can be found at coordinates: (130 -95 -390), (-360 -110 -225), (-495 -90 15), and (-725 -105 0). ![]()
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